right
/ r
(Facing right)up
/ u
(Facing up)left
/ l
(Facing left)down
/ d
(Facing down)a0
(Animation frame 0)a1
(Animation frame 1)a2
(Animation frame 2)a3
(Animation frame 3)sleep
/ s
tileright
/ tr
(Connects right)tileup
/ tu
(Connects up)tileleft
/ tl
(Connects left)tiledown
/ td
(Connects down)raw variant number
(e.g. 8
, 17
, 31
)maroon
, red
, orange
, yellow
, lime
, green
, cyan
, blue
, purple
, pink
, rosy
, grey
, gray
, black
, silver
, white
, brown
(Color names)palette_x/palette_y
(Color palette index, e.g. 0/3
)#hex_code
(Color hex code, e.g. #f055ee
)inactive
/ in
(Inactive text color)hide
(It's a mystery)meta
/ m
(+1 meta layer)mX
(A specific meta depth, e.g. m1
, m3
)nothing
(Do nothing)mask
(Mask with this sprite outline)cut
(Cut this sprite outline)face
(Pick out the details in a sprite)blank
(Pick out the shape of the sprite)noun
(Noun-style text)letter
/ let
(Letter-style text)property
/ prop
(Property-style text)NOTE: Direction, animation, sleep, and tiling variants also have a "soft" version (suffixes by "s" or "soft").
NOTE: Some variants may not work for certain tiles.